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july 2, 2009 : 3:43am --- (pushBAK)
BIG THANKS to everyone that's shown interest in the mod over the last 24 hours. It's been really nice seeing all the encouraging words. And a big thanks especially to everyone putting up servers... obviously the mod wouldn't be able to exist in the public without your support. *****NEOTOKYO SERVER FILES will be distributed SOMETIME during july 2nd (The person putting the stuff together is in North Carolina if that helps with understanding the timing!). And again for SERVER ADMINS... feel free to join our IRC channel - #NTservers - on the gamesurge network for more up-to-date info.
-also- The last of the player model shots are now on the media page for those interested. MEDIA PAGE COMPLETE! *****updated 8:12pm july 1, 2009 : 9:43am --- (pushBAK)
NT IS RELEASING SOMETIME ON JULY 3RD (friday EST). So start spamming the refresh button on that day.
*Note to server administrators for NEOTOKYO: We are only supporting windows servers initially, ...we do not have linux support right now. We will support linux as soon as we can get to it. If you plan on running a server please join our IRC channel - #NTservers - on the gamesurge network for more up-to-date info. Some helpful information about the release... - Neotokyo will be available for download at various sites and torrent. - Download links will be released in our irc #neotokyo on gamesurge network during our release party. Then posted here and elsewhere. - This first public release will contain 10 maps total ...all capture the ghost gametype. - We recommend max 24 player slots. (9v9 to 12v12 are best as far as gameplay and flow). 32 players is fun but a bit spammy. - Total size of the installer is about 900megs and unzipped is 2gigs. - In order to run NEOTOKYO, you need to have any game that gives you the source sdk base installed. -also- Ryan Anderson (stenchy) has posted a third ModDB feature article. It's an interview with Ed Harrison, our music/sound guy.
There's also a couple more player model shots on the media page for those interested.
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ARCHIVED
june 25 2009 : 8:17pm --- (pushBAK)
Ryan Anderson (stenchy) has put up his second ModDB feature article. It outlines the use of vision modes in a short write up, with some screens and a short video.
There's also a couple more player model shots on the media page for those interested. june 18 2009 : 7:51pm --- (pushBAK)
Ryan Anderson (stenchy) over at ModDB has put together a nice write up about the first NT mod we made back in 2004, with some insight into how it led to the current mod we're about to release. He's also kindly put together a selection of concept art and illustrations detailing the making of NT over the years. You can check it all out right here. And apparently he'll be writing a few more features leading right up to release, so keep an eye out.
-ALSO- In keeping with our promise of PR and media blitzing here's our twitter, facebook, and youtube links... basically getting the word out. We're just trying to snag as many people as we can so the servers are full at release time. We feel it's our sworn duty to give you as much of a "target rich" environment as we can on launch day. :) june 11 2009 : 10:05pm --- (pushBAK)
In preparation for the pending release, we've made some friendly noob hints for those of you who want to get a bit of a jump on how to play NT. These actually pop up between rounds during your class/weapon selection, but if you'd like to have a look at them before the game comes out, here you go. They mainly cover our initial release gameplay type "capture the ghost," with some other tips and hints thrown in. We'll periodically make more (as needed) for the other game types coming in future releases.
As far as development goes... the mod is essentially done. We've just got a few things to tidy up (double checking to make sure maps don't have problems like not enough spawns for large player counts, working with server admins to see if their admin tools are essentially compatible with NT, fine tuning a couple weapons for balance, etc..) We're also going to try and get the word out a little more aggressively by doing the usual PR stuffzzzzz. Hopefully soon we can get a proper official tutorial going, and some announcements/info (max player recommendation, release map list, server stuff, last of the media, etc...) As soon as we've locked down these things, we'll post it up. may 28 2009 : 8:36pm --- (pushBAK)
We invited NOPK from PLANETHALFLIFE.com / PODCAST17 fame to play NT and give his impressions. His write-up is here. And you can hear a bit more in an audio interview here. --A big thanks to the PODCAST17 folks for having a couple of our devs on the show. :) --
Also the media page is finally getting filled in.. all the map and weapon shots are up. We just need to showcase the rest of the player models, and hopefully get some gameplay vids going. apr 21 2009 : 10:47pm --- (pushBAK)
Hope everyone that bought the OST is enjoying it. I'm sure Ed Harrison really appreciates the support.
We're steadily attacking the last few things needed to be done before release, as well as ramping up our playtesting with larger player counts. 32 player NT is fun, but it's looking more like a game that's better somewhere near 16-20 (or 8v8, 10v10, etc.) We have 20 maps ready to go, but have decided on 10 for first release, maybe 11. The rest of the maps will be released with whatever patching needs to be done in the weeks after that. (bug fixing, fixing exploits, etc..) Big thanks to the ZPS testers, TDR testers, CVG testers, and all the people from the forums and IRC that have jumped in to help fill player numbers, it's very much appreciated. mar 07 2009 : 9:30am --- (pushBAK)
OMG WHAT's THIS !?!:
The NEOTOKYO OST is here, a 27 SONG - DOUBLE CD! Info on our music page.
OR if you don't want more info, you just want it ... go here (CDBABY.com). mar 06 2009 : 8:31pm --- (pushBAK)
We got second place for "Players Choice : Best Upcoming Mod". Thanks to everyone that voted for us, we really appreciate it.
Congrats to all the other mods! If you are one of those people that spends your free time making games for others to enjoy, the NEOTOKYO team salutes you. Modding is a tough pastime, and if you are sincere in what you're doing, you have our utmost respect. o/ \o <-- high five feb 08 2009 : 7:02pm --- (pushBAK)
Couple more new images in our media section, and if you haven't checked the forums ever, but would like to get some more info about NEOTOKYO, there's a pretty good Q&A put up by DEEJ (our level designer).
jan 03 2009 : 7:25pm --- (Tatsur0)
Voting is now on at ModDB so go vote for your favorite mods!
And also you can hear a second installment of the Development Banter audio show on ModDB. And lots of new stuff in our media section. dec 14 2008 : 9:31am --- (Tatsur0)
NEOTOKYO trailer is up. Thanks to Monkey-Junkie (James McVinnie), and everyone who helped put this together.
dec 13 2008 : 5:02pm --- (pushBAK)
Just put up six sample music tracks you can listen to. Check the music section for more info.
Also a few more images now in the media section if you're interested. :) nov 30 2008 : 12:56am --- (Tatsur0)
There's a few new things in the media section now!
NEOTOKYO is nearly finished and is in the last stages before release. We will be periodically showcasing new stuff which will include screens of our finished maps, weapons, player models, music tracks, and our Official NT Trailer ... All leading up to a release date announcement, so check back occasionally. :) nov 28 2008 : 11:49pm --- (pushBAK)
ModDB was kind enough to interview us for their Development Banter audio show. There's also a couple map shots there as well. Big thanks to Dave Traeger (Henley) and Ryan Anderson (stenchy) of ModDB for putting it together.
nov 05 2008 : 10:34pm --- (pushBAK)
Here is the new site, ... and the forums are back up. We are gearing up for release (believe it our not).
NEOTOKYO has been in production for 4 years, ... bascially 6 guys working as many weeknights and weekends as we could steal from our other responsibilies, making a game that we wanted to see made. It's been a labour of love, with lots of ups and downs, and we hope you enjoy playing it as much as we've enjoyed making it. Keep an eye out here in the coming months for the actual release info. And feel free to hang out with us on IRC :) |